![]() Fixed a bug in the replay menu where B could be used to select menu items.The DI values are now relative to knockback angle instead of being in a completely random (often useless) direction. For "CPU Smart DI", random DI angles have been improved: 60% full DI, 20% half DI, 20% no DI.Auto-save replay will now roll over replay ID letter if match 9 is reached.L-Cancel Training Wheels may now be combined with L-Cancel Flash Unsuccessful setting to indicate failed L-cancels instead of successful ones.Hold Start to Pause frame window increased from 15 frames to 30 frames.The "X/Y loads random stage presets" feature has been removed - it is no longer necessary because Tournament Mode automatically sets the stage list between matches.Added Universal Controller Fix (UCF) toggle in Tournament Settings.This includes the new UCF v0.73 text indicator at the top of the character select screen. (rev4) Fixed a bug introduced in rev3 where replays would desync if UCF is enabled.The lack of these features made the iPod touch a bit cheaper than the iPhone, so it was a great option for people who wanted certain iPhone features, but who didn’t need a full smartphone. ![]() The main differences between the iPhone and the iPod touch were that the touch couldn’t connect to cellular data, and it didn’t have cameras like the iPhone did. People could play the same games on both devices as well, and use most of the same apps on both, including messaging apps. Like the iPhone, the iPod touch could access the internet via Wi-Fi, allowing people to stream videos and music as well as download them to the device. The iPod touch was released in September 2007 and, like the iPhone, it boasted a large touchscreen, plus a Home button. The iPhone also helped create the iPod touch. The release of the iPhone in August 2007 came after years of breakthroughs and firsts for smartphones, but it’s arguably the smartphone that made smartphones a ubiquitous part of everyday life. ![]()
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